AI Insights · Timothy · April 2022
Top 5 Disney Games Performance on Unified Platform in Malta - Q1 2022
In Q1 2022, the top 5 Disney games in Malta showed varied trends in weekly downloads and revenue. Detailed insights reveal both growth and declines across different metrics.
In the first quarter of 2022, the top 5 Disney games on a unified platform in Malta exhibited diverse performance trends across weekly downloads and revenue. Here's a closer look at how each game fared during this period, based on data from Sensor Tower.
Star Wars™: Galaxy of Heroes saw a notable fluctuation in weekly revenue, starting at approximately $505 in late December 2021 and peaking at $1.3K by the end of January. The revenue then experienced a general decline, stabilizing around $575 in late March. Weekly downloads for the game remained relatively low, ranging from 9 to 18 throughout the quarter.
MARVEL Strike Force: Squad RPG had a dynamic revenue trend, beginning at $1.3K in late December 2021 and seeing a significant drop to $174 in early March, before slightly recovering to $244 by the end of March. Downloads for the game varied, reaching a low of 16 in late February and a high of 63 in early January.
Marvel Contest of Champions experienced a steady but modest revenue stream, starting the quarter at $421 and fluctuating between $82 and $331, ending at $207 in late March. The game’s downloads also showed variability, with a high of 91 in early January and a low of 27 in late February.
MARVEL Future Fight presented an interesting revenue trajectory, starting at $70 in late December 2021 and peaking at $391 in late February. The revenue then saw a decline, settling at $216 by the end of March. Weekly downloads for the game showed a downward trend, starting at 79 and decreasing to 30 by late March.
Animation Throwdown: CCG had a relatively stable revenue performance, beginning at $161 in late December 2021 and maintaining figures around $70-$135 throughout the quarter, ending at $46 in late March. The game's downloads were minimal, never exceeding 2 per week during the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.